OSR Indycar Rules

 

OSR IndyCar Rules

These rules are based on the OSR Code. They specify the necessary aspects for the OSR IndyCar Series.

1: General Conditions:

1.1: Participants must be able to hear the admins on voice chat.

1.2: Participants must be recognizable in all OSR IndyCar areas.

2: Software:

2.1: The following simulation software is currently being used:

–  rFactor 2 https://store.steampowered.com/app/365960/rFactor_2/

2.2: Changes to the originality of the software may only be done with the permission of OSR IndyCar. Unauthorized changes might result in penalties.

2.3: Changing the originality of the software for personal competitive advantage will result in a permanent exclusion.

3: Server Configuration / Racing Conditions:

3.1: The following driving helps are allowed:

– auto clutch

3.2: Server configuration / racing conditions may vary. Information will be given as early as possible.

4: Race Information:

4.1: The race thread must be read and minded. It contains the vital information for the race.

4.2: Briefing: During the briefing drivers must pay attention carefully. They are expected to know and mind everything addressed.

4.3: Any driver missing 2 consecutive events without contacting OSR IndyCar Administration will be relieved of their Team Contract.

5: Trackside Rules:

5.1: Racing: We race as gentlemen.

5.1.1: Physical contact with other cars or relevant track objects is not allowed.

5.1.2: Blocking in form of placing oneself in front of the opponent / hindering him on his way forward is not allowed. The opponent must always have the possibility to get beside.

5.1.3: Squeezing / pushing the opponent to the limits of the race track is allowed as long as he is given enough space.

5.1.4: Positions gained by unfair driving, for example shortcutting or jumpstarting, must be given back.

5.1.5: Unless leaving or entering the pits, driving on the apron is not allowed. Exceptions will be addressed respectively.

5.1.6: Both tire compounds (red & black) must be used for at last 1 lap in all road course races.

5.2: Slow / damaged cars:

5.2.1: Missing parts (such as wings) must be repaired.

5.2.2: If the car is too damaged to drive safely and match minimum performance requirements, it must be repaired. If the reparation proves ineffective, the driver must retire.

5.2.3: Drivers in slow cars must try to not disturb others. They must behave predictably and keep as far away from the racing line as possible.

5.3: When entering and exiting the pits, the full apron must be used. Slowing down on the racing area is not allowed. Exceptions to this rule will be addressed respectively.

5.4: Starts and restarts:

5.4.1: The grid must wait for the green by the simulator for (re)starts.

5.4.2: At (re)starts, when green flies, overtaking before the Start / Finish line is allowed.

5.4.3: For safety reasons, OSR IndyCar recommends drivers to stagger / drive in zig-zag formation during the formation and yellow flag conditions.

5.4.4: The race will not be restarted. We have one practice start. On that start we take the green and race around the circuit for 2 laps and then pit. The objective is to get a feel for the start as well as confirm you are pitting with the correct team car as well as know where that pit stall is physically located on pit road. Once the practice start is complete we will restart the session and do our real start. This will be our one and only “real” start and (barring any major catastrophes) the race will not be restarted under any other circumstances. On this first lap if any driver contacts and affects another drivers race then the driver will be penalized by being required to start from the pit lane of their next race.

5.5: Yellow Flag:

5.5.1: During local yellows passing is allowed.

5.5.2: When the yellow comes out in an oval race, passing is not allowed as soon as the yellow comes out. And we do not race to the line.

5.5.3: During full course yellows passing is not allowed.

5.5.4: The physical leader of the grid must keep enough distance to the pace car.

5.5.5: If necessary, when the race (re)starts, the physical leader must accelerate to a reasonable speed before green. This will be addressed respectively when applied.

5.6: Blue Flag:

5.6.1: Blue flagged drivers are to let the lapping drivers by as soon as possible in an as safe as possible way.

5.6.2: Lapped drivers may only pass the lapping drivers if they are clearly and consistently faster or if the lapping drivers agree to have the lapped drivers race them.

5.7: For safety reasons, drivers must inform about their pit entrance and exit.

The message must be: “{Name} entering pits.” / “{Name} exiting pits.”

Example: “John Miller entering pits” / “John Miller exiting pits.”

6: Administration and Interference:

6.1: In case of organizational problems, the administrators will consult and inform about the decisions made.

6.2: Administrators will interfere as they see fit.

7: Official Cases and Forms:

7.1: OSR IndyCar encourages drivers to try to discuss and solve problems before starting an administrative procedure. They are advised to wait until they have calmed down and analyze the case while in a relaxed mood. If they still feel the need to report or protest then they can do so as instructed by the following forms:

7.2: Reports:

If you want to report an issue, reach us via Discord.

Only original recordings (such as replays) will be accepted as evidence.

7.3: Form:

Software:
Server:
Your Name:
Name(s) of the involved:
Time and Date when it happened:
Evidence:
Recording time / lap:
Description:

7.4: Protests:

If you want to protest against a decision made by the admins, reach them on Discord.

Only original recordings (such as replays) will be accepted as evidence.

7.5: Protest Format:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

8: Penalties:

8.1: Penalties are based on the regulations and most of all consideration of the admins.

8.2: If instead of a penalty a warning is issued, that warning should be minded as a signal to improve oneself.

9: Championship Points and Scoring:

9.2: Pole position is awarded with 1 championship point.

9.3: Fastest race lap is awarded with 1 championship point.

9.4: The results of the 2 highest scoring drivers are counted for team scoring.

9.5: In case of a tie, the driver/team who reached the position/score first has the advantage.

9.6: Unless a red flagged race is treated otherwise, the standings of the last recorded lap will be referred to for final results.

9.1: Points matrix

Position 1 2 3 4 5
6 7 8
9
10
11 12
Points 24 20 18 16 14 12 10 8 6 4 2 1

 

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