MF1 Rules

 

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These rules are based on the OSR Code. They specify the necessary aspects for the championship.

1: General Conditions:

1.1: Participants will respect the MF1 regulations.

1.2: Participants will respect the other drivers of MF1. This is both on and off the track. On the track includes the chat function of Automobilista. Off the track includes the forum, the private messaging system, the website chat, and our facebook group. (https://www.facebook.com/groups/onlinesimracing/)

1.3: Participants must be able to hear the admins on voice chat.

1.4: Participants must provide the information required in the respective areas.

1.5: Participants must be recognizable in all MF1 areas.

2: Software:

2.1: The following simulation software is currently being used:

– Automobilista: https://store.steampowered.com/app/431600/Automobilista/
– Automobilista 2: https://store.steampowered.com/app/1066890/Automobilista_2/
–  rFactor 2 https://store.steampowered.com/app/365960/rFactor_2/

2.2: Changes to the originality of the software may only be done with the permission of MF1. Unauthorized changes will result in penalties up to and including removal from the grid and the season.

2.3: Changing the originality of the software for personal competitive advantage will result in a permanent exclusion from MF1.

3: Server Configuration / Racing Conditions:

3.1: The following driving helps may be available:

– auto clutch

3.2: Server configuration / racing conditions may vary. Information will be given as early as possible.

4: Race Information:

4.1: The race thread must be read and minded. It contains the vital information for the race.

4.2: Briefing: During the briefing drivers must pay attention carefully. They are expected to know and mind everything addressed.

4.3: Any driver missing 2 consecutive events without contacting MF1 Administration will be relieved of their Team Contract.

5: Trackside rules:

5.1: Racing: We will race as gentlemen.

5.1.1: Tires: Dry tires are the only compound allowed during a dry race. If a race is deemed as a wet race by the Stewards then the wet tire compound will be an option, in addition to the dry tires. For modern F1 cars, pilots must use at least 2 of the compounds offered in the race. Drivers can start on any compound they like. Using the qualy tire is not necessary for the race start. Failure to follow any of these rules will result in penalty up to and including disqualification and exclusion from Grand Prix Events.

5.1.2: Unless leaving or entering the pits, driving with all four tires off track is not permitted. Curbing is considered part of the racing surface. Two tires must be on track at all times. Any exceptions will be addressed in the drivers meeting prior to the Grand Prix. Failure to follow this regulation may result in post race penalties up to and including disqualification from the final grid.

5.1.3: Blocking in form of placing oneself in front of the opponent / hindering him on his way forward is not permitted. Your protection against an opponent is to be faster than the opponent. The opponent must always have the possibility to get beside.

5.1.4: Squeezing / pushing the opponent to the limits of the race track is allowed as long as the opponent is given enough space to negotiate the track. The opportunity for both opponents to enter and exit all turns is the goal.

5.1.5: Positions gained by unfair driving, for example shortcutting or jumpstarting, must be given back. Positions not given back will result in post race penalties up to and including disqualification from the final grid.

5.1.6: Striking another car is not allowed. Contact is defined as bumping, punting, clipping and such. Striking or damaging another driver’s car will be reviewed and could result in post race penalties up to and including disqualification from the final grid.

5.2: Slow / damaged cars:

5.2.1: If the car is too damaged, the driver must repair it. If the reparation is not effective enough then the driver must retire.

5.2.2: Missing parts, specifically wings, must be repaired. The only exception to this rule will be the final 3 laps.

5.2.3: Drivers in slow cars must behave predictably. If they are extraordinarily slow and the situation does not allow safely reaching the pits then they must retire.

5.3: Unless explicitly instructed differently, drivers must use the full pit entrance, respecting the solid lines, when entering and exiting the pits. They are not allowed to slow down on the racing area. This can and will be reviewed.

5.4: Race Starts:

5.4.1: The grid must wait for the green given by Automobilista to start.

5.4.2: Grand Prix Events will not be restarted. This will be our one and only “real” start and (barring any major catastrophes) the race will not be restarted under any other circumstances. On this first lap if any driver contacts and affects another drivers race then the driver will be penalized by being required to start from the pit lane of their next Grand Prix.

5.5: Yellow Flag:

5.5.1: When the yellow flag is waved, drivers must not pass. They must keep enough distance to the car ahead.

5.5.2: The physical leader of the grid must keep enough distance to the pace car.

5.5.3: If necessary, when the race restarts, the physical leader must accelerate to a reasonable speed before green. This will be addressed respectively when applied.

5.6: Blue Flag:

5.6.1: Blue flagged drivers are to let the lapping drivers by as soon as possible in an as safe as possible way.

5.6.2: Lapped drivers may only pass the lapping drivers if they are clearly and consistently faster or if the lapping drivers agree to have the lapped drivers race them.

5.7: Pit Entrance:

5.7.1: For safety reasons, please use an auto chat or voice chat to inform everyone about your pit entrance and exit.

5.8: Qualifying:

5.8.1: MF1 uses a public qualifying format. Drivers have 15 minutes to complete their best lap.

6: Administration and Interference:

6.1: In case of organizational problems, the administrators will analyze the situation, consult any decisions and inform about the decision made.

6.2: Administrators will interfere as they see fit.

7: Official Cases and Forms:

7.1: MF1 encourages drivers to try to discuss and solve problems before starting an administrative procedure. Drivers are advised to wait until they have calmed down and analyze the case while in a relaxed mood. If they still feel the need to report or protest then they can do so as instructed by the following forms:

7.2: Reports:

If you want to report an issue, reach us via Discord.

Only original recordings (such as replays) will be accepted as evidence.

7.3: Form:

Software:
Server:
Your Name:
Name(s) of the involved:
Time and Date when it happened:
Evidence:
Recording time / lap:
Description:

7.4: Protests:

If you want to protest against a decision made by the admins, reach them on Discord.

Only original recordings (such as replays) will be accepted as evidence.
7.5: Protest Format:

Your Name:
Name(s) of the involved:
Decision you are protesting against:
Evidence:
Recording time / lap:
Explanation for your protest:

8: Penalties:

8.1: Penalties are based on the regulations and most of all consideration of the admins.

8.2: Affected ones may be given warnings instead of punishments. Warnings are explicit signals concerning the behavior.

8.3: Repeat offenders will be issued penalties up to and including disqualification from the current and future Grand Prix’s.

8.4: All warnings and penalties will be issued via private message. There will be no public note of the warnings or penalties unless disqualification from the current or future Grand Prix’s is necessary.

9: Championship Points and Scoring:
*Unless another system is used for a specific championship, this is the traditional MF1 points system.

9.1: Pole position is awarded with 1 championship point.

9.2: Fastest race lap is awarded with 1 championship point.

9.3: The results of the 2 highest scoring drivers are counted for team scoring.

9.4: If there is a tie, the driver that has won the most races in the year is named the champion. If there is a tie for number of wins, the driver with the most second place finishes is named the champion. If there is a tie for wins and number of second place finishes, the driver with the most third place finishes is named the champion. The tie breaker rules work their way down the finishing order until the tie is broken.

9.5: Unless a red flagged race is treated otherwise, the standings of the last recorded lap will be referred to for final results

9.6: Points matrix

Position 1 2 3 4 5 6 7 8 9 10 11 12
Points 24 20 18 16 14 12 10 8 6 4 2 1

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